FAQ
How do I change the NPC animation?
In the client.lua
file, modify the animation type
parameter in the CreateNPCWithKey
function:
local npc = exports['ata_core']:CreateNPCWithKey(
v.npc, -- NPC model
v.coordinates, -- Coordinates
v.heading, -- Heading
v.textUI, -- Interaction text
'ata_talktonpc:interact', -- Event name
v, -- Data
'client', -- Event type
'animation_type', -- Change this value
true -- Other settings
)
How do I enable/disable the target system?
In Config.lua
, change Config.NPCinteraction
to either 'target'
or 'default'
.
Can I set job restrictions?
Yes, in the jobs
array you can add jobs that have access to the NPC. An empty array means everyone has access.
How do I create complex dialogues?
Use the followUp
system in options to create multi-stage dialogues with different options. You can nest these as deep as needed for complex conversation trees.
Support
For questions or issues, please contact ata_revals on Discord.
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