FAQ

1. What is the Ata DMV School System?

The Ata DMV School System is a FiveM script that simulates a driving school experience, allowing players to obtain various vehicle licenses through theory and practical exams.


2. How do I install the Ata DMV School System?

  1. Place the ata_dmvschool_v2 folder in your server's resources directory.

  2. Add ensure ata_core and ensure ata_dmvschool_v2 to your server.cfg.

  3. Configure the config.lua file to suit your server's needs.

  4. Restart your server.


3. What licenses can players obtain?

Players can obtain licenses for driving cars, bikes, planes, boats, and trucks. Each license has a theory and practical component.


4. How do I give a player a license?

Use the GiveLicenseToPlayer export function. For example, in ESX:

ESX.RegisterServerCallback('esx_dmvschool:giveTruckLicense', function(source, cb)
    local success = exports['ata_dmvschool_v2']:GiveLicenseToPlayer(source, 'truck')
    cb(success)
end)

5. How can I check if a player has a specific license?

Use the CheckLicense export function. For example, in QBCore:

QBCore.Functions.CreateCallback('qb-policejob:checkBoatLicense', function(source, cb)
    local hasLicense = exports['ata_dmvschool_v2']:CheckLicense(source, 'boat')
    cb(hasLicense)
end)

6. Can I remove a license from a player?

Yes, use the RemoveLicenseFromPlayer export function. For example, in ESX:

ESX.RegisterServerCallback('esx_policejob:revokeLicense', function(source, cb, target, license)
    local success = exports['ata_dmvschool_v2']:RemoveLicenseFromPlayer(target, license)
    cb(success)
end)

7. How do I customize the exam questions?

Edit the question files (e.g., questions/driver.lua or questions/truck.lua) to add or modify questions. Ensure each question has a question, a, b, c, and correct field.


8. What happens if a player fails an exam?

Players can retake exams. The script can be configured to allow multiple attempts and set cooldown periods between attempts.


9. How do I change the language of the script?

Modify the locale.lua file to change text strings. You can add new languages by creating additional entries in the Locale table

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